A STUDY TO EXPLORE THE BENEFITS OF 3D VISUALISATION SOFTWARE IN TEACHING CREATIVE AND TECHNICAL DISCIPLINES

Authors

  • Zhou Jinghai Lincoln University College, Petaling Jaya, Malaysia.
  • Muralitharan Doraisamy Pillai Lincoln University College, Petaling Jaya, Malaysia.

Keywords:

3D visualization software, Instruction in Creative, Technical Disciplines, Pedagogical Techniques

Abstract

To what extent can students of technical and creative backgrounds benefit from using 3D visualisation software in the classroom? That is the question this quantitative study seeks to answer. Evaluations were conducted via the use of engagement questionnaires, feedback forms, pre- and post-intervention assessments. Using 3D visualisation software had a substantial positive effect on students’ academic performance; their test scores increased by 22% on average compared to the control group. Additionally, participation skyrocketed; 84% of the experimental group said they were more invested and enthusiastic about the subject after participating. The curriculum also aided with a better understanding of complex concepts, as shown by a 30% improvement in conceptual clarity scores. Teachers and students alike felt that the 3D visualisation tools improved their ability to think spatially, generate ideas, and commit technical facts to memory. According to the study’s findings, the application was especially useful in engineering and design, two disciplines that rely significantly on sophisticated visual representation. Lastly, the quantitative analysis demonstrates that the use of 3D visualisation software in the classroom has substantial advantages for both creative and technical subjects, such as increased participation, better understanding of concepts, and higher academic performance. Incorporating such technology into educational activities has the potential to assist various pedagogical techniques and enhance learning outcomes, according to the findings.

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Published

2025-04-03