A STUDY TO UNDERSTAND THE ADVANTAGES OF 3D VISUALISATION SOFTWARE FOR TEACHING CREATIVE AND TECHNICAL SUBJECTS
Keywords:
3D Visualisation Software, Teaching Creative, Technical Subjects, Pedagogical MethodsAbstract
The purpose of this quantitative research is to examine the usefulness of 3D visualisation software in the classroom to instruct students in technical and artistic disciplines. Pre- and post-intervention exams, engagement surveys, or feedback forms were used to measure performance. Students’ academic performance was significantly enhanced by the use of 3D visualisation software; their test scores improved by an average of 22% when compared to the control group. There was a significant increase in engagement as well; 85 percent of those in the experimental group reported feeling more motivated and interested in the material. Also, conceptual clarity ratings improved by 30%, indicating that the program helped with a better grasp of complicated ideas. Both teachers and students agreed that the 3D visualisation tools helped with better spatial thinking, ideation, and memorisation of technical data. The research also found that fields like engineering and design, which relieve heavily complex visual representation, benefited greatly from the program. Finally, the quantitative study shows that there are significant benefits to using 3D visualisation software in the classroom for both technical and artistic disciplines, including more engagement, greater conceptual comprehension, and better academic achievement. The results show that different pedagogical methods may be supported and learning outcomes can be improved by incorporating such technologies into educational activities.